INNER PEACE

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ABOUT

my favorite game from the first year of my studies at The Game Assembly. We had a strong team and even though we only had eight weeks, half time, it felt like plenty of time for this specific project. Made in the in-house TGA2D engine.

FOCUS

We noticed early that we had a good scope and a good team so I got the privilege to only focus on the player character for most of the project. I implemented a state machine and timed more animations than I have seen in any other projects. For example many different blend animations and small stretch animations for jumping and dashing.

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GOOD SCOPE AND COMMUNICATION

The game was fast paced, addicting and very fun in my opinion. The whole development process went smoothly. I think that was because we had a great scope, great interdisciplinary communication and a good game to be inspired by in Celeste.